AI Insights · Timothy · July 2022
Top 5 Third Person Games on iOS in South America Q2 2022
Explore the performance trends of the top 5 third-person games on iOS in South America during Q2 2022, including downloads, revenue, and active user metrics.
The second quarter of 2022 saw notable performance trends among the top 5 third-person games on the iOS platform in South America. Here’s a detailed look at the weekly downloads, revenue, and active user metrics for these popular titles.
Free Fire: 7th Anniversary experienced fluctuations in weekly revenue, peaking at approximately $227K at the start of the quarter and seeing a low of around $113K towards the end of May. Downloads for this game were relatively steady, with a notable increase from 46K in mid-April to 71K by the end of June. The game maintained a strong active user base, ranging from 1.4M to 1.6M throughout the quarter.
Stumble Guys showed a declining trend in weekly revenue, starting at around $147K and dropping to approximately $67K by the end of June. However, downloads and active users for the game saw a consistent upward trend. Weekly downloads surged from 50K at the beginning of April to 168K by the end of June, while active users grew from 250K to nearly 479K in the same period.
Genshin Impact: Natlan Launch had a variable revenue pattern, with a notable peak of around $114K at the end of March and a subsequent decline to approximately $17K at the end of May, before experiencing another rise to around $41K in mid-June. Weekly downloads remained relatively stable, fluctuating between 8K and 12K. Active users hovered around 80K to 88K without significant changes.
Free Fire MAX showed a similar trend to its counterpart, with weekly revenue peaking at approximately $63K in late April and falling to around $30K towards the end of May. Downloads saw moderate fluctuations, ranging from 15K to 22K. Active users were fairly stable, with a slight increase from 150K to 162K over the quarter.
Finally, PUBG MOBILE exhibited a declining revenue trend, starting at around $39K and falling to approximately $18K by the end of June. Weekly downloads remained relatively steady, fluctuating between 10K and 18K. The game’s active user base showed a gradual decline from 180K to around 160K throughout the quarter.
These insights have been powered by Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.